![]() ![]() If you spot a giant creature attacking a village in the distance, you're welcome to stray from the main path and fight it. It's all set in an open-world environment (Capcom's first) packed with quests, NPCs and a day/night cycle. Here we have medieval fantasy at its most clichéd: swords, shields, daggers, mages, giant griffins and, as you'd expect, dragons. But the more Devil May Cry creators Hideaki Itsuno (director) and Hiroyuki Kobayashi (producer) talk about Dragon's Dogma at Capcom's Captivate event, the more the Monster Hunter meets Oblivion description makes sense. It sounds like a crazy combination, and it is. ![]() Capcom is, and that's exactly what it's done. We've never asked ourselves, what if Capcom's Devil May Cry team employed its action expertise to create a game which could be described as Monster Hunter meets Oblivion? But then we're not in the business of making games. ![]()
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December 2022
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